I tried it on a jumping pot bellied poser figure using the method described in this tutorial: Hi did you paint vertex maps on the body part the you wanted to jiggle? How do you use the deformer correctly with IPP?" If i disconnect the mesh from the bones and move it below the bones (below bodymorphs) and smart reparent, the jiggle then is evaluated and works. The jiggle is dropped below the mesh and is not being evaluated I think. "You mentioned in an earlier post that you can use the jiggle deformer with an IPP character import. So try not to move them around after import to build your C4D scene cameras &other props in cinema around the imported "locator object". When you export your genesis Figures from daz to C4D they will have the same world space relationship to the copy of the "locator object" already imported from DAZ to C4D Keeping in mind their relation to the "locator object" Now in Daz Studio pose/animate your figures as desired Use any prop of your choice as "locator object" at 0,0,0, XYZ axis in Daz studio or wherever program as a point of reference.Įxport that "locator object".obj to C4D and put a restriction tag so it never moves. When moving content from one program environment Than it is in Cinema4D and the MDD file is based on the Daz world space location. Is the result of the object in Daz Studio.īeing in a different "world space" location **"i did notice that importing the mdd file scaled my object and i couldnt really control that apart from dropping the import factor to 1 and that it throws my object axis off and i cant seem to correct it - as soon as I try to correct it it snaps back."** This is the exact type Character animation Data Exchange that users of Autodesk's $$Motionbuilder$$Įnjoy but at considerably less cost to us. Refresh the view in the IPP runtime explorer and re import. No problem jump over to DS make the desired adjustment and resave to new PZ2 You see a mistake/blunder in the animation? Then "Bake to studio keyframes" in AniMate+Īnd save the Pz2 directly to your runtime pose folder.īack In C4D open the IPP runtime browser and the animated pose is ready apply to your fully textured& lit version of your cat in C4D. You can use the puppeteer to create some flapping ears on your cat for example and layer that on top of some cool Dance moves you mixed together with Animate+ I prefer saving animated pose files with the "poser format exporter" plugin ( PZ2) over BVHīecause it exports animated morph Data as well as bone translations. I also use Daz studio's nonlinear motion mixer bvh via the aniMate plug-in in DS and imported those into C4D via ipp as well." "I've also done some keyframed animations in DS exported as.
Regarding animation, are you aware that you can use the built in lipsynchįeature in DAZ Studio and Export the facial animation via the free "poser format exporter" plugin and apply it to an interposer figure directly within Cinema4D from you runtime? (Caveat!! make sure you select the head and Apply a clamping filter to the frames or you get a distorted spline over shoot horror show!!)Īre you aware that interposer can create an Ultra low poly "proxy bendy' figure with animation for easier Collision Calculations using the C4D hair and cloth system.Īnd the low res proxy figure can be exported to Real flow to interact with it fluid dynamics for easier collision calculations there also.Īre you aware the even a Low poly Daz generation 2 Figure can have a HN modifier applied at render time or for close ups even if he has been baked to PLA?Īre you aware that the Jiggle deformer will work on an IPP figureĪfter you have painted a weight map on the desired bodypart? How much of your actual editing Work on the figure is done within C4D via the plugin or do you just do everything in poser Dressing/posing and import via the Load command?ĭo you Save poser figures as C4D Scenes and re use them or load a new one via the runtime explorer most occasions.? Genesis via the Obj/MDD out from Daz route? What poser figures do you normally import via the plugin?,
Stills or animation where you just need some "background humans"
Stills or animation where the poser content is the main subject? How exactly do you deploy/use poser content in C4D using the plugin?. Thus ,as requested by a member here, I would like to perhaps start an Interposer pro specific discussion. Listed interposer pro as a vital C4D plugin Hi All, I noticed many responses in the "your favorite plugins thread"